Duties: Masters are responsible for being mentors to any Journeymen assigned to them, teaching classes, helping with projects, and generally making sure apprentices and journeymen are following orders and staying within the boundaries of the rules.

Skills: Masters in the Beastcraft have a variety of skills and specialties. There are many different areas in which a Master can specialize and generally they will take in journeymen and apprentices who wish to learn that specialty. Some areas a Master can specialize in are: healing, training, breeding (all of these can be limited to one specific animal), genetics (keeping track of bloodlines), etc.

Uniform: There is no specific uniform for Masters in the craft, although at Gathers and other ceremonial functions they are expected to be dressed in their best outfits and displaying their knots and craft colors.

Knots: Standard Master knot in yellow and white.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License